My place to discuss game related stuff, as a gamer and developer.

I have read other people wanting more and more super-duper ships, but I feel current system is already pretty good. That said, It would be nice to have a ship of excep[tional firepower. I will call that the Admiral ship. 

Like in star wars, there are star destroyers and the super star destroyer.

It would be impossible to just buy this ship. You would have to upgrade a capital ship up to level 10, then move this ship to a gravity well where you have a capital ship factory. You would then upgrade that ship to be the epitome of mobile firepower in your empire. 

There would be only 1 of those allowed in-game. It would likely take 2 or more capital ship slots. 

This behemoth should not be as powerful as a starbase. It would reset the ship level back to 1, to reflect that many of the systems were ripped on the hull upgrade to be replaced by better ones. At this base level it would be much more powerful than a plain capital ship at level 1.

It could have 2 custom upgrade slots, like the starbase, but all upgrades would be combat-oriented, like: upgraded offensive systems (weapons/antimatter/cooldown), enhanced defense systems (shields/hull/regeneration), upgraded engines (better speed/maneuverability/faster jumps), fleet support (enhances fleet attacks), carrier bays (fighters/bombers) and maybe an all-rounder upgrade (modestly upgrades all systems). 6 upgrade options and only 2 slots... choices, choices.

The Admiral ship would retain the characteristics of the original capital ship: a carrier will still be a carrier etc.

That would make it interesting way to have a super capital ship, for me.

 


Comments (Page 2)
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on Aug 08, 2009

And for the customzation. When you chose the abbilities you get to chose it from the teirs of any ship, and once you pick it you continue to upgrade it. What I mean by teirs is this: another TEC example.

Teir 1 Guass Rail Gun, Colinzation, Radiation Bomb,Sheild Restore.

Teir 2 Flak Cannon, Ion Cannon, Raze Planet, EMP Bomb.

Tier 3 Addaptive Sheild, Incedeir Shells, Magnatize.

Teir 4 The one you get at level six Final Hour, Armisitce, Missle Barrage.

 

How about giving the Supercap the ability to choose from ALL of the above abilities, have four slots for abilities just like they do now, and every level they go, 1-10, they get to choose an ability upgrade, just like they do now.  Possibilities aren't endless exactly endless, but there's a good number of them. And I don't agree with limiting it to one Supercap...as soon as any Cap hits lvl 10 they can be upgraded. 

 

Maybe to make it more balanced, maybe make the abilities (new/buffed abilities?) limited to ones relevant to the type of cap ship it started out as, exceptions being made to things like a buffed Colonize ability along with a strong planetary bombardment and maybe the ability to deploy planetary bombarders.  Just a thought.  =]

 

-Trip

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