My place to discuss game related stuff, as a gamer and developer.

To the devs:

I would like to ask the devs what can be told about what's going on. The fan base has broadly criticized the excessive power of the pirates, and approved the diplomacy aspect, I think the message has been sent enough times already. The sometimes thorny fanbase just wants the game to achieve greatness equally in all of its aspects. Make no mistake, we love your game. The question is:

What is happening?

Is the game considered 'finalized' as is? Are we to expect a new patch? If so, Are we entitled to the simple but efefctive 'when it is ready', or can we get some insight on the probable patch release date? (days? weeks? months? years? femtoseconds?)

Also important, what is to be expected on said patch, if it is being cooked at all?

Thanks


Comments (Page 2)
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on May 02, 2010

I agree its always bugged me that I would come up with wonderful capship names only to not have them fit.

Rdv

on May 02, 2010

rothdave1

Quoting ShotmanMaslo, reply 8 Also, ship/planet name lenght limit should be increased, I cant even name my ship TDN Enterprise..
 

That's an outrage.

I agree its always bugged me that I would come up with wonderful capship names only to not have them fit.

Rdv

on May 02, 2010

Looking forward to the next update maybe hopefully i will be able to turn the pirates back on.

on May 03, 2010

It's only been five or six weeks since the last update. Nobody is abandoning Sins--further updates will come when they're good and ready.

nice to see...especially since I just picked up Trinity, which I have enjoyed greatly thus far.  ~

on May 06, 2010

It's only been five or six weeks since the last update. Nobody is abandoning Sins--further updates will come when they're good and ready.

Well, thank you kryo! This is really all that is needed; once every week or two a brief message even if there is nothing of substance to be said yet. Poke a pin in the information vacuum regularly and there will not be one.

 

on May 24, 2010

i'm definitely not sure if the situation is finalized since i still got like 4 sound files unheard off , well decreased from 5 whereas one of em turns out to be diplomacy BGM and that damn 5 sound files already hanging around from vanilla 1.00

on May 31, 2010

Even with v.1.011 we've experienced several games of multiplayer desync issues. When it occured it made the game unplayable and often caused a minidump/CTD. We had at least 3 such crashes in our recent MP games.

 

Lately, we have started to play the dev-exe version, but of course, still no desync experienced after several hours of play. Perhaps there's some optimalization or code differences between the production and debug version of the binary? We also tried to avoid doing the actions that v1.011 is supposed to address..

If we experience any other desync with the dev-exe, will definitly send the trace log and checksum information..

 

Anyone else noticed a difference between the prod. and dev-exe regarding desync problems?

on May 31, 2010

I haven't seen any or at least very few desyncs since 1.011 was released.  However, since I only play humans v. humans games they don't normally last more than 2 hours, so perhaps it takes more time for the desyncs to develop now.  One thing you and your friends should try to do is to close the game and reload it before each game.

on May 31, 2010

So it's now been 9-10 weeks since the last patch, no mention of a new one and very little from any devs or mods. Is there anything coming for Sins or has the bank run dry?

on Jun 01, 2010

It's only been five or six weeks since the last update. Nobody is abandoning Sins--further updates will come when they're good and ready.

Is it that I'm from New York, or is there a touch of attitude in that statement? ....Not a good sign.

on Jun 01, 2010

Kick back and be patient guys. Then if an update comes out of nowhere, you'll be pleasantly surprised.

There are still things we'd like to do with Sins before it's done, but it's a very busy time right now for both us and IC.

on Jun 02, 2010

One Devnod® a month keeps the restless crowd less restless. 

on Jun 02, 2010

There are still things we'd like to do with Sins before it's done, but it's a very busy time right now for both us and IC.

Curious, we know what Stardock is doing... What is IC working on?

on Jun 02, 2010

Their new game.

on Jun 02, 2010

-Ue_Carbon
Their new game.

lol, which is  Only curious as it is very difficult to find any information about Ironclad Games on the internet and their own website is not exactly full of information either.

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