My place to discuss game related stuff, as a gamer and developer.

The post with the breaking announcement does not describe in detail what the exact role of the corvette ship is.

Judging from naval warfare, the corvette will be smaller,faster, more maneuverable than the frigate.

I am just asking if this is really the place where corvettes will stand. Devs: if this wrong, where do they fit? Between frigates and cruisers? cruisers and capships?

I will go forward with the initial notion that they are smaller than frigates, since it's what the 'corvette' title implies.

That would leave us with these sort-of ship sizes/classes in Sins:

  • trade ships / constructors (non-controllable)
  • fighters/bombers
  • corvettes (NEW OMFG BBQ)
  • frigates
  • cruisers
  • capital ships
  • titans

Fighters and bombers have no skills, shields, or jump drives.

Frigates have all three.

Will corvettes have all these three features too?

If yes, what, then will be done to differentiate them from frigates?

What's the devs' general idea about the corvettes, so that we players can chime in with our endless ideas?


Comments (Page 1)
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on Mar 25, 2011

You're on the right track. As to what will differentiate them, you'll find out in time.

on Mar 25, 2011

I gather they are being called as 'highly maneuverable' ships.

That made me think that maybe the corvettes, instead of using the fly-to-the-front-of-the-enemy-and-stops-like-a-sitting-duck, it could use the fighter-like fly-by behaviour.

That would be an interesting cross-breed between frigates and fighters, and the smaller corvette ships could give a hard time for the bigger ships to target them, depending on how targeting works.

 

on Mar 25, 2011

Make them phased out vessels.They would perform the function of stealth ships.Low damage,good sabotage buildings,starbases and Titan class ships.

on Mar 25, 2011

Corvettes really sound a lot like how scouts were used in 1.18.  Certainly a 2 command unit would satisfy the "smaller than (most) frigates, bigger than strike craft" status.

on Mar 25, 2011

Yarlen
You're on the right track. As to what will differentiate them, you'll find out in time.

The capital escort Idea was much interesting wouldn't you say?

on Mar 25, 2011

Yarlen
You're on the right track. As to what will differentiate them, you'll find out in time.

*hears loud chicken sound in the background*

THE HOLY PROPHETS OF STARDOCK HAVE SPOKEN!

*bows repeatedly*

Seriously though, that's awesome. But the waiting! It's so difficult.

on Mar 26, 2011

In homeworld corvettes were larger than fighters and could still dock on carriers. I would say like fighters they will operate in squadrons.

on Mar 30, 2011

Would be cool if the new corvettes would be like a faster version of the existing light frigs, and frigates in general would become a little bigger. More weapons, hulls and fleet supply.

A frigate class ship that just sits there in battle should have more guns imo. 

on Apr 06, 2011

Hound, I really like that idea.  If you could choose a squad of corvettes as an option instead of strike craft that would allow for some interesting customizations of carrier cruisers, cap ships, starbases, and hangers.  Maybe cost 2 strike craft slots for 1 corvette option.  I'd love to see this implemented.

on Apr 06, 2011

       Did I read somewhere that corvettes might have fighter style movement? I like the idea that they could be docked in a carrier. Maybe we finally have a use for the dock/undock button............

on Apr 06, 2011

Did I read somewhere that corvettes might have fighter style movement? I like the idea that they could be docked in a carrier. Maybe we finally have a use for the dock/undock button............

 

The developers hinted that strikecraft-styled movement, a la their role in Homeworld, was 'on the right track' for the new corvette ships.  Well, maybe not precisely... But still, given their role in Homeworld, and the ties between Homeworld and Sins, I think you might see strikecraft movement from them.  It should be the new preferred view for watching big fights on replays of recorded games, with the awesome battle music playing in the background.  

 

As for the dock button, I use it sometimes when I have fighters around and the enemy has flak.  No sense getting them all gutted in seconds.  Bombers can usually hold their own and be left out at all times. 

on Apr 06, 2011

You also have to wonder what corvettes will counter, if anything.  bombers and lrm's are what most people talk about right now.  if they can counter lrm's, that could take the pressure off of lf's to go after enemy carriers (and let capital ships live longer) and free up the fighters to concentrate on the bombers.

Their speed might enable them to close the distance with lrm's quickly and might not be targetable by them if they move like strikecraft.  but then, what counters corvettes?  flak? lf (to give them more to do)?

However, if they are launched by Titans the way caps and carriers launch fighters, then that could be a whole different can of worms.

on Apr 07, 2011

stein220
You also have to wonder what corvettes will counter, if anything.  bombers and lrm's are what most people talk about right now.  if they can counter lrm's, that could take the pressure off of lf's to go after enemy carriers (and let capital ships live longer) and free up the fighters to concentrate on the bombers.

Their speed might enable them to close the distance with lrm's quickly and might not be targetable by them if they move like strikecraft.  but then, what counters corvettes?  flak? lf (to give them more to do)?

However, if they are launched by Titans the way caps and carriers launch fighters, then that could be a whole different can of worms.

To tell truth, we really don't know enough about corvettes to say what they would counter or what kind of attributes they have.

on Apr 07, 2011

In Wing Commander I and II, Corvettes were small, fast ships that operated as something akin to a super-heavy bomber. They Were as fast as the bombers, but packed more firepower, and were excellent at anti-bomber, anti-freighter (trade ships), and anti-light-cruiser (Support/LRM, anyone?) - and they were vulnerable to heavy cruisers, cap-ships, and fighter-craft. Frequently deployed in pairs or trios.

Which sounds sort of like a light frigate that's decent at killing LRMs and moves faster

Edit: bolded for giggles.

on Apr 13, 2011

I will guess/vote for corvettes to move in combat like fighters, instead of standing still, have special abilities like frigates, and have shields, but no jump drives, so they must be docked on carriers to go to another gravwell.

 

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