My place to discuss game related stuff, as a gamer and developer.

One of the complaints currently is that if 2 Titans gang against one player, it's usually game over, and there is not much to be done about it.

I wonder which strategic options can be added to the game to make it viable for players to defend better against this kind of onslaught. 

One idea which comes to my mind is to have a second fire option on super weapons, specific to target Titans.

What if in addition to the current planet-targeting options, we have additional superweapon firing abilities against Titans:

Firing range: Can target Titans if they are on OWNED gravwells (perhaps a research can unlock targeting Titans on ALLIED gravwells too). Reason: tracking/targeting for smaller-than-planet-but-still-huge targets can only be done with the better monitoring deployed on owned gravwells.

TEC:

A Novalith shot on a ship is bound to do a huckuva shock. Cue Star Trek shaking command bridge with people holding on to LCARS panels. Titan would have movement, weapons, skills and all passive regenerations disabled for some time. 1000~4000 direct damage would also be inflicted.

Advent:

Deliverance Shooting the Titan would give a steal AM and shields over time effect, giving to owned/allied ships on the same gravwell as the Titan. Mind control would cause the defender 'own' the Titan for a short time, turning it against the invader force.

Vasari: 

A Kostura shot on an enemy Titan would have the not-so-subtle effect of jumping the Titan back to the owner's capital. Jump would not be a teleport, it would be an actual jump, so the Titan would have this happy time away of combat.

 

Any praise, comments, going apeshit against this this idea?


Comments (Page 2)
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on Oct 08, 2012

Oh i'm on track, just awaiting a response to how I responded to you joe in reply #10.

on Oct 08, 2012

just_jim
OK, I apologize and bow to your infinite wisdom. I had no idea you were so brilliant, and consider "The Art of War", considered to be the best book ever written on warfare, to be mere bullshit... I am sorry I bored you with my uneducated "trolling"...

on Oct 11, 2012

Now if only there was some way to turn Mines into a titan-counter....Then again I would just be endlessly amused to see suicide spot players turning their holdings into giant irritating minefields.

 

In all seriousness though, it seems clear to me the best method to accomplish this goal is to tweak/buff starbases.  Anticipating getting double/tripleteamed and where the attack will come from in order to rush out a starbase has always been a major part of surviving a 2v1 or 3v1 scenario- and frankly I think in general is one of the most interesting and gratifying actions to pull off.

That said with the Appearance of titans, starbases have lost some of their luster.  They are still an essential aspect of the game to be sure, but they simply don't have the staying and utility they had when frigates were pretty much the only source of a fleet's firepower.  Not to mention one titan(ragnarov) actually outranges starbase weapon systems.

How to go about buffing them without ruining existing dynamics is the real challenge though.   Buffing their strikecraft upgrades may be a good choice- as those right now are somewhat underutilized, only really handy when you really need to fend off bombers and don't have any spare tactical capacity to build the more cost-efficient hanger bays.  Not to mention bombers are one of the closest things we have to a titan counter, so allowing starbases to field more should help.

Well I'm sure there are other methods, but that's the only one that immediately comes to mind for me.

 

 

 

on Oct 11, 2012

In all seriousness though, it seems clear to me the best method to accomplish this goal is to tweak/buff starbases.

And the consensus in this part of improving the game design gets bigger everyday.

 

on Oct 14, 2012

sareth01

In all seriousness though, it seems clear to me the best method to accomplish this goal is to tweak/buff starbases.

And the consensus in this part of improving the game design gets bigger everyday.

 

The easiest/lazyest way is to increase the max. levels from 8 to 9-10... Except the VR SB.

on Oct 19, 2012

I'm curious. What's to stop the team with the 2 titans from simply using 2 superweapons to ass-kick the 1 titan and thereby screw it over even more? 

on Oct 20, 2012

Oddski_Boddski
I'm curious. What's to stop the team with the 2 titans from simply using 2 superweapons to ass-kick the 1 titan and thereby screw it over even more?

Sshhh...they weren't supposed to know....

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