My place to discuss game related stuff, as a gamer and developer.

Titles says it, mostly.

I gather Titans, being described as huge ships which can tackle entire fleets, will be in the vicinity of a starbase's power.

Maybe the starbases will be buffed a bit to have a better chance to stand a Titan mano-a-mano, Can the devs elaborate?

Will it be:

Starbase > Titan

Titan > Starbase

or

Titan < Depends on the upgrades > Starbase ?

Which brings the questions:

Do Titans have jump drives? ( yes probably)

Will Titans have the same upgrade mechanics of starbases, but different upgrades (please yes please please pleaaaaase yes?!?)?


Comments (Page 4)
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on Apr 18, 2011

1)Titans should enhance fleet capabilities greatly. 

2)Advent suffer from a lack of options, and I am bringing some creativity to the table to help the developers fill the ability lists that will be our bread and butter in rebellion.  I'm sure vasari will get some new cheap trick that lends itself totally to player skill, so I am mitigating this by providing an advent addition. 

3) I currently play TEC as I have the most fun with them online at the moment, and their rebalance has made their fleets very fun to play. 

4)The purpose of rebellion is to expand all player's options on the battlefield, so increasing advents fleet capabilities through a titan would be in line with the developer's thinking.

5)Vasari shouldn't be the only race with a TOTAL MONOPOLY on long range movement.  Vasari should be the most effective at movement, no question there.

Vasari currently have ZERO competition in this area, and it would make sense for Advent AND TEC to increase the effectiveness of their 1 fleet.  TEC can build a cheap secondary fleet and harass enemy lines, and I am all for them having a mobile frigate factory to aid their fleets.  Being able to jump phase lanes in the endgame where all players are entrenched gives vasari an advantage over the other 3 races that is very large.  Vasari just need to get a starbase or a marauder(which can't be phase inhibited) deep in enemy territory to cut your empire's supply lines. No empire can withstand being picked apart by a skilled vasari player, except another vasari empire.

Since using these movement abilities lend themselves so much to player skill, to balance out the power you should give all players of all races the ability to have some form of movement deep into an enemy empire (wormholes are situational at best, and are available to all races and therefore irrelevant to this conversation).  It wouldn't stop the vasari from having this endgame MONOPOLY, and instead force some competition in this extremely important area of strategy.  Currently vasari in the endgame can defend anywhere and attack anywhere with incredible speed with little preparation and cost.

6) A large fleet wide shield against enemy ships isn't OP if balanced for what developers intend, it would give advent capitals a break from intense concentrated fire.  If you are asking for endgame balancing, advent have incredibly high shield mitigation already.  Also, this shield is taking into account that if another race gets a superweapon for its titan, the advent will be able to protect against that superweapon. 

All in all this approach might not be very friendly for new players who don't understand the game mechanics behind shielding, so perhaps a AOE shield restore + temporary damage resistance buff would be in order.  Or a single target ability with decent power.  Either way, advent shields should be the best, but other races should have shielding options as well. 

7)

Whats you talking about? Advent capital ships pwn. They have some of the best abilities in the game. Their pretty fine the way they are. And a price reduction and extra fleet capacity for capital ships would give them way too much of advantage in the game. I do agree that the phase missiles should have means of being blocked by the shields.

And yeah if the had a 100 shield mitigation, little to no damage will be dealt to those ships.

Advent capital ships can't stand toe to toe with any other lrm fleet + capital and outlast the enemy capital ship.  This is the truth, they have low armor, and low HP, and get eaten alive by enemy fleets.  They should therefore cost less because they aren't as effective as other capital ships as military weapons.  When the developers add some good abilities for the advent capital ships to overcome this major ability deficiency, Then I would say the debate is closed.  As it stands the developers haven't done so yet, so I will continue the debate and hope for the best.

8)

Sareth, if you want the ability to go from grav well to grav well without using normal phase lanes - play the Vasari. That's one of their primary advantages/distinctions. Also... 100% mitigation is basically invulnerability, think about it. Also, super weapons don't affect fleets (other than mitigation bonus granted by Advent cannon). A "Super Tank Fleet" is not balanced. Also, cost balances little once you have a decent infrastructure.

Really, your entire post is simultaneously hating on Vasari and then demanding their advantages in addition to some extras that no one has. Again, if you want the Vasari's race-specific-advantages, PLAY THEM.

How 'bout next time you just ask IC to give you a cookie and an I Win button?

Aside from assaulting me personally by attempting to insult my intelligence, there isn't much to this post.

Invulnerability already exists in the game, the vasari have it.  Its not overpowered.  Increasing fleetwide shield mitigation for say 5 seconds on a decent cooldown isn't overpowered either, it only serves to reduce incoming damage when you expect it to be very high, like a shield (hey the vasari have this ability already on their starbases, turning them into real pain in the butts.). 

I know current superweapons don't hurt enemy fleets (the advent one is just a buff in damage, so it "sort of is"), I am taking into account that TITANS MIGHT GET SUPERWEAPONS.  If you read carefully and insulted less you would have noticed this.  Also, the TEC have a superweapon already in their Marza.

A super tank fleet is not balanced eh?  Since armor is the best defense stat in the game, you are stating that the vasari tank fleet that exists today is imbalanced and therefore needs a nerf.  I think that the vasari fleet composition is the most fun to play in the game, since it gives you an INCREDIBLE amount of choices and cheap tricks when compared to any other fleet. 

I think that you did not mean that the vasari fleet needs a nerf.  Please get more educated about the real strengths of the racial fleets.

 

 

on Apr 22, 2011

i think the vasari titan should be able to tow their starbases through a jump.  i am sure that if i was running all the time i wouldnt want to waste that much resources on a starbase and leave it behind.  their bases can already move.  naturally well towing a base niether would be very good at fighting, if they could fight.

on Apr 22, 2011

danielost
i think the vasari titan should be able to tow their starbases through a jump.  i am sure that if i was running all the time i wouldnt want to waste that much resources on a starbase and leave it behind.  their bases can already move.  naturally well towing a base niether would be very good at fighting, if they could fight.

I love this idea. It could fit perfectly, or not at all, with the character of the Vasari, depending on how their tech advances in a lore context.

That is to say, did they already have the designs and equipment necessary to fabricate such designs, or were things like the Orkulus a new advancement that came about from the war with the TEC and Advent?

If the former, it makes perfect sense; said starbases would be deployed as nexuses of resources and personnel, acting as a "home away from home", if you will. If the latter, then the ability to two a stationary object through Phase Space would be, difficult, to say the least.

on Apr 22, 2011

Whiskey144
Quoting danielost, reply 47i think the vasari titan should be able to tow their starbases through a jump.  i am sure that if i was running all the time i wouldnt want to waste that much resources on a starbase and leave it behind.  their bases can already move.  naturally well towing a base niether would be very good at fighting, if they could fight.

I love this idea. It could fit perfectly, or not at all, with the character of the Vasari, depending on how their tech advances in a lore context.

That is to say, did they already have the designs and equipment necessary to fabricate such designs, or were things like the Orkulus a new advancement that came about from the war with the TEC and Advent?

If the former, it makes perfect sense; said starbases would be deployed as nexuses of resources and personnel, acting as a "home away from home", if you will. If the latter, then the ability to two a stationary object through Phase Space would be, difficult, to say the least.

 

if the later then it would take two titans.  during ww2 the usa developed a gun so big that instead of worring about turning around they put a tracter on both ends.

 

i dont know if you have watched ice road truckers but they get some loads so big that they take two pusher trucks to push it up the hills and slow it down the other side.

on Apr 22, 2011

danielost

Quoting Whiskey144, reply 48Quoting danielost, reply 47i think the vasari titan should be able to tow their starbases through a jump.  i am sure that if i was running all the time i wouldnt want to waste that much resources on a starbase and leave it behind.  their bases can already move.  naturally well towing a base niether would be very good at fighting, if they could fight.

I love this idea. It could fit perfectly, or not at all, with the character of the Vasari, depending on how their tech advances in a lore context.

That is to say, did they already have the designs and equipment necessary to fabricate such designs, or were things like the Orkulus a new advancement that came about from the war with the TEC and Advent?

If the former, it makes perfect sense; said starbases would be deployed as nexuses of resources and personnel, acting as a "home away from home", if you will. If the latter, then the ability to two a stationary object through Phase Space would be, difficult, to say the least.
 

if the later then it would take two titans.  during ww2 the usa developed a gun so big that instead of worring about turning around they put a tracter on both ends.

 

i dont know if you have watched ice road truckers but they get some loads so big that they take two pusher trucks to push it up the hills and slow it down the other side.

Towing an Orkulus-class Starbase through phase space, what a splendid idea, I wish I had thought of it first. It definitely fits how I imagine the Vasari operate.

on Apr 22, 2011

remember although the two or three ships cant fight, doesnt mean they cant launch strike craft,.

on Apr 22, 2011

remember although the two or three ships cant fight, doesnt mean they cant launch strike craft,. that would mean about 55 strike craft total. 25 from the base and 15 from each of the titans.

on Apr 30, 2011

OriLord
They sould be renamed.Titan sounds lame, BF2142 anyone?

 

 

Call the Titans Leviathans. Sounds like a sea monster. But I'd do it.

on May 01, 2011

Wow, towing a Vasari starbase is really cool. Because Vasari starbase is built from colonizer ship instead of

starbase constuctors like others, their method of constucting a titan could also be unique- like adding a

phase drive module on the orky.

 

AND I bet the developers will also think 'hey, that's a cool idea we never thought of..." about that towing concept.

Is this the reason why they announced the game like 10 months before? lol

on May 04, 2011

i think they should not have the whole tow a starbase through phase space

just think about it

you're sitting there with your starbase and planatary defences and possibly a fleet

guy pops up with a huge fleet AND a titan AND most likely a fully upgraded starbase that can move

i don't know about you but i would drop a load in my panst then procede to leave the game

so in short this idea would make the game really unbalanced in favour of Vasari players (but still it would be cool if you could do that )

on May 05, 2011

TEC_commander
i think they should not have the whole tow a starbase through phase space

just think about it

you're sitting there with your starbase and planatary defences and possibly a fleet

guy pops up with a huge fleet AND a titan AND most likely a fully upgraded starbase that can move

i don't know about you but i would drop a load in my panst then procede to leave the game

so in short this idea would make the game really unbalanced in favour of Vasari players (but still it would be cool if you could do that )

You realize you're just thinking of the ways that this could be bad, and also keep in mind that it's more than likely that this would be a later-game (Tier 4 at least) tech. I, for one, think it would be really awesome if all the factions had it, but the Vasari would have: 1) the fastest, and 2) the cheapest, SB relocation.

Also keep in mind that towing an SB through phase space would be, by necessity, a very large investment. It's the kind of thing that would be exceedingly stupid to try to use as a front-line battle tactic. Rather, a gravity well that is newly-seized and needs significant defensive reinforcement due to a looming counterattack would have a SB phased in from a rear-line world where the frontline used to be.

I could see such a way to restabilize the "frontlines" as they change to be immensely useful.

on May 05, 2011

TEC_commander
i think they should not have the whole tow a starbase through phase space

just think about it

you're sitting there with your starbase and planatary defences and possibly a fleet

guy pops up with a huge fleet AND a titan AND most likely a fully upgraded starbase that can move

i don't know about you but i would drop a load in my panst then procede to leave the game

so in short this idea would make the game really unbalanced in favour of Vasari players (but still it would be cool if you could do that )

 

yes, these titans show up with a fully upgraded star base that can move, but neither the titans nor the star base can attack for say 10 minutes game time as they undock.  the only thing you have to worry about is the 16 strike craft from the base and the 12 strike craft or the 3 frigates from the titans,(just my musing on the ships docked to the titans) and their escorts.  further i dont think a titan would be able to undock a starbase and ships(not including the strike craft) at the sametime.  my thoughts on it is it would take all hands just to make sure that you didnt scratch the paint well undocking from the base.

on May 05, 2011

danielost
yes, these titans show up with a fully upgraded star base that can move, but neither the titans nor the star base can attack for say 10 minutes game time as they undock.  the only thing you have to worry about is the 16 strike craft from the base and the 12 strike craft or the 3 frigates from the titans,(just my musing on the ships docked to the titans) and their escorts.  further i dont think a titan would be able to undock a starbase and ships(not including the strike craft) at the sametime.  my thoughts on it is it would take all hands just to make sure that you didnt scratch the paint well undocking from the base.

First and foremost, please, please, PLEASE use proper capitalization, grammar, and punctuation. It makes your post so much easier to read.

Secondly, I think it would be incredibly stupid to have the titans be the vessels that tow SBs through phase space. Think about it; would any sane power use an incredibly huge behemoth of devastation to do this job, or would they build purpose-designed vessels for the purpose?

IMO, SB constructors would be an ideal candidate to fit up with the ability to two something through phase space.

OTOH, ten whole minutes is far too long. However, I could see, say, decreased damage and hull/shield regen as well as decreased shield mitigation being an acceptable tradeoff; the SB's power systems must be brought back to full power, as it's quite possible that the SB's power systems provide most of the impetus for phase transit.

on May 05, 2011

Whiskey144
Quoting danielost, reply 57yes, these titans show up with a fully upgraded star base that can move, but neither the titans nor the star base can attack for say 10 minutes game time as they undock.  the only thing you have to worry about is the 16 strike craft from the base and the 12 strike craft or the 3 frigates from the titans,(just my musing on the ships docked to the titans) and their escorts.  further i dont think a titan would be able to undock a starbase and ships(not including the strike craft) at the sametime.  my thoughts on it is it would take all hands just to make sure that you didnt scratch the paint well undocking from the base.

First and foremost, please, please, PLEASE use proper capitalization, grammar, and punctuation. It makes your post so much easier to read.

Secondly, I think it would be incredibly stupid to have the titans be the vessels that tow SBs through phase space. Think about it; would any sane power use an incredibly huge behemoth of devastation to do this job, or would they build purpose-designed vessels for the purpose?

IMO, SB constructors would be an ideal candidate to fit up with the ability to two something through phase space.

OTOH, ten whole minutes is far too long. However, I could see, say, decreased damage and hull/shield regen as well as decreased shield mitigation being an acceptable tradeoff; the SB's power systems must be brought back to full power, as it's quite possible that the SB's power systems provide most of the impetus for phase transit.

 

sorry, i cant my fingers to work properly if i type the right way to use caps.  i try to use proper punctuation. 

 

as for a purpose built ship for moving the starbase, it would have to be the size of a titan, and in a theater of war said ship would need to be armed in order to defend itself.  so basically you have built a titan for the sole purpose of moving a starbase.

on May 05, 2011

Too game breaking for Titans to pull SB through phase space.  Think about it, if two team members have titans, they wil be unstoppable as they conquer planet after planet while their capships gain experience.

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